A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2009; you can also visit the original URL.
The file type is
This paper addresses the challenge of efficiently representing and communicating decisions about humancomputer interaction to collaborate with software engineers. It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams, namely: use case, class, and sequence diagrams. Our goal is to provide a clear representation of the interactive exchanges that maydoi:10.1145/1111360.1111371 dblp:conf/clihc/PaulaBL05 fatcat:wgyssqiibng4pkz2olnuqd4qbq