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Fast Adaptive Undersampling for Volume Rendering
2019
Journal of WSCG
Adaptive undersampling is a method for accelerating the rendering process by replacing the calculation of a volume integral with an interpolation procedure for a number of pixels. In this paper, we propose a method for accelerating the volume integral calculation for the rest of the pixels, i.e. those pixels for which interpolation cannot be done with sufficient accuracy. This method requires two passes through the input data. On the first pass, rendering is done into a low-resolution texture.
doi:10.24132/jwscg.2019.27.1.1
fatcat:n7rtbrwixbeapenho43r24mrsq