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Benchmarking Brain-Computer Interfaces Outside the Laboratory: The Cybathlon 2016
2018
Frontiers in Neuroscience
This paper presents a new approach to benchmarking brain-computer interfaces (BCIs) outside the lab. A computer game was created that mimics a real-world application of assistive BCIs, with the main outcome metric being the time needed to complete the game. This approach was used at the Cybathlon 2016, a competition for people with disabilities who use assistive technology to achieve tasks. The paper summarizes the technical challenges of BCIs, describes the design of the benchmarking game,
doi:10.3389/fnins.2017.00756
pmid:29375294
pmcid:PMC5768650
fatcat:avd764p23bab7i5qcfm6vtl4dy