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Wavelet-based blind watermarking of 3D models
2004
Proceedings of the 2004 multimedia and security workshop on Multimedia and security - MM&Sec '04
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signals to topological complex objects such as meshes. Other difficulties arise from the wide variety of attacks and manipulations 3D watermarks should be robust to. For this reason, most of the 3D watermarking algorithms proposed so far adopt a non-blind detection. In this paper we present a new blind watermarking
doi:10.1145/1022431.1022456
dblp:conf/mmsec/UcchedduCB04
fatcat:yszl3zpb3rhf3aajiuxfzhtrzu