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Using Virtual Worlds in Education: Second Life® as an Educational Tool
2009
Teaching of psychology
The online virtual world Second Life (www.secondlife. com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the virtual world, including buildings, environments, and objects. Psychology instructors can use SL as a space to meet with students, and to create
doi:10.1080/00986280802529079
fatcat:lezpuxd4urbn7mmnzlnqlhaoqu