Cubification and animation of artistic shapes

Quentin Corker-Marin, Valery Adzhiev, Alexander Pasko
2017 Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation - SCA '17  
Figure 1: From left to right: 4D Cubist Camera projection of articulated human figure with space-time blending; Cubification of articulated human figure; Cubification of articulated human figure with 4D Cubist camera projection; 3D Cubist camera projection of cubified figure. ABSTRACT This poster describes an original approach to creating static and dynamic sculptures in a cubist style. We propose a novel method for faceting and local distortion thus adding cubist features and generating
more » ... riant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space. We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.
doi:10.1145/3099564.3108162 dblp:conf/sca/Corker-MarinAP17 fatcat:3ua3kzsyf5d7vojy7pbn7giofq