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Personalization in Serious and Persuasive Games and Gamified Interactions
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15
Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior change support systems. They have been used as tools to support and influence human behavior in a variety of fields, such as health, sustainability, education, and security. It has been shown that personalized serious and persuasive games and gamified interactions can increase effectivity of supporting behavior change compared to "one-size-fits all"-systems. However,
doi:10.1145/2793107.2810260
dblp:conf/chiplay/BuschMOMHLNT15
fatcat:mixizuvup5dszc4zxi7mtqy4ku