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Massively-parallel vector graphics
2014
ACM Transactions on Graphics
We present a massively parallel vector graphics rendering pipeline that is divided into two components. The preprocessing component builds a novel adaptive acceleration data structure, the shortcut tree. Tree construction is efficient and parallel at the segment level, enabling dynamic vector graphics. The tree allows efficient random access to the color of individual samples, so the graphics can be warped for special effects. The rendering component processes all samples and pixels in
doi:10.1145/2661229.2661274
fatcat:klzccho3vjeevnwd4uv3o7oggq