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A Divide-and-Conquer Approach to Quad Remeshing
2013
IEEE Transactions on Visualization and Computer Graphics
Many natural and man-made objects consist of simple primitives, similar components, and various symmetry structures. This paper presents a divide-and-conquer quadrangulation approach that exploits such global structural information. Given a model represented in triangular mesh, we first segment it into a set of submeshes, and compare them with some predefined quad mesh templates. For the submeshes that are similar to a predefined template, we remesh them as the template up to a number of
doi:10.1109/tvcg.2012.301
pmid:23559508
fatcat:mnuubtdkzrgmddbtfexq53lbnq