A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2014; you can also visit the original URL.
The file type is application/pdf
.
Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
2013
Electronic Proceedings in Theoretical Computer Science
Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive algorithm for solving these special games, showing that the algorithm runs in O(d (n + m)) on weak games, and, somewhat surprisingly, that it requires exponential time to solve dull games and (nested)
doi:10.4204/eptcs.119.4
fatcat:scbv7t6dobh37ekv5iokhjthqq