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Games with a purpose for social networking platforms
2009
Proceedings of the 20th ACM conference on Hypertext and hypermedia - HT '09
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking platforms have witnessed unprecedented growth rates and increasingly offer developer interfaces to leverage and extend their built-in core functionality. Benefiting from these trends, games with a purpose are a proven way of leveraging the wisdom of the crowds to address tasks that are trivial for humans but still not
doi:10.1145/1557914.1557948
dblp:conf/ht/RafelsbergerS09
fatcat:acjzrw6kcncyhe72e7ih6tc53m