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Realistic Real-time Facial Expressions Animation via 3D Morphing Target
2013
Journal of Software
Realistic facial animation can enhance the immersion characteristic of 3D games. This paper proposes a 3D morphing target method based on GPU for real-time animation of facial expressions. We employ texture mapping to obtain a realistic appearance, and design a fast morphing process to achieve a relatively high FPS by modifying the morph data structure and implementing the morphing algorithm in the shader. The algorithm can be realized and divided into seven steps including creating morph
doi:10.4304/jsw.8.2.418-425
fatcat:4nzdf46xefcbtorsbwwucyutdi