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Interactive clipping techniques for texture-based volume visualization and volume shading
2003
IEEE Transactions on Visualization and Computer Graphics
We propose clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and explore regions of the data set. We present depth-based clipping techniques that analyze the depth structure of the boundary representation of the clip geometry to decide which parts of
doi:10.1109/tvcg.2003.1207438
fatcat:i2zmfhpgjrbeplgku2dv5l6fuq