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Hands-on Performance Tuning of 3D Finite Difference Earthquake Simulation on GPU Fermi Chipset
2012
Procedia Computer Science
3D simulation of earthquake ground motion is one of the most challenging computational problems in science. The emergence of graphic processing units (GPU) as an effective alternative to traditional general purpose processors has become increasingly capable in terms of accelerating scientific computing research. In this paper, we describe our experiences in porting AWP-ODC, a 3D finite difference seismic wave propagation code, to the latest GPU Fermi chipset. We completely rewrote this
doi:10.1016/j.procs.2012.04.104
fatcat:zosor67murcbxahkgcy6ydgkjq