A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Learning to Win Process-Control Games Watching Game-Masters
2002
Information and Computation
The present paper focuses on some interesting classes of process-control games, where winning essentially means successfully controlling the process. A master for one of these games is an agent who plays a winning-strategy. In this paper we investigate situations, in which even a complete model (given by a program) of a particular game does not provide enough information to synthesize | even in the limit | a winning strategy. However, if in addition to getting a program, a machine may also
doi:10.1006/inco.2000.2946
fatcat:heor3fs5dncqja2enhf6dj4xp4