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<a target="_blank" rel="noopener" href="https://fatcat.wiki/container/cm7nufhxevgmhetfh5addxyohm" style="color: black;">Applied Ergonomics</a>
During the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.apergo.2016.01.009">doi:10.1016/j.apergo.2016.01.009</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/26995039">pmid:26995039</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/nxa2t7od5bccvg7czoqvsoou2u">fatcat:nxa2t7od5bccvg7czoqvsoou2u</a> </span>
more »... alisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process). Applied Ergonomics 55 (2016) 85e107 2.1.2. Deriving the categories within a selection approach Different terminologies were sometimes used to describe the categories of a selection approach. To establish a coherent form of each selection approach, the varying terminologies were collated into a table so the key categories could be derived inductively. Detailed descriptions of each approach and their categories are presented in Section 3.2. A category was omitted if it did not fit the approach. For example, the Visual Archetype approach omitted Games and Texts. Similarly, the Primary Purpose approach omitted Analysing Research and Running Workshop. 2.2. Phase 2: categorising visualisation methods The visualisation methods are categorised based on evidence K. Li et al. / Applied Ergonomics 55 (2016) 85e107 86 K. Li et al. / Applied Ergonomics 55 (2016) 85e107 87
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