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Children find computer games extremely motivating and are often prepared to devote large amounts of leisure time to playing them. UK educational policy makers and practitioners have recently started to explore the educational potential of computer games and consider how their motivational features can be harnessed within the curriculum. This paper describes a fully implemented virtual role-playing environment, Ghostwriter, designed for educational drama development and writing instruction.doi:10.1145/953536.953549 dblp:conf/acmidc/RobertsonG03 fatcat:6omckamcergo7mvqyzhvakthoq