Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man

Martin Emilio, Martinez Moises, Recio Gustavo, Saez Yago
2010 Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games  
This paper proposes the use of an optimization algorithm based on ant colonies for the development of competitive agents in the game environment in real time, specifically for the Ms. Pac-Man video game. Furthermore, a genetic algorithm is implemented to optimize the parameters of the artificial ants. The best agent obtained through experimentation will be sent to the competition of Ms. Pac-Man
doi:10.1109/itw.2010.5593319 dblp:conf/cig/MartinMRS10 fatcat:wbber4p4tnhethcsawddv24lsq