Technology-enhanced role-play for social and emotional learning context – Intercultural empathy

Mei Yii Lim, Karin Leichtenstern, Michael Kriegel, Sibylle Enz, Ruth Aylett, Natalie Vannini, Lynne Hall, Paola Rizzo
2011 Entertainment Computing  
Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However, while other types of educational activity have been routinely technology-enhanced for some time, the specific problem of supporting educational role-play with technology has only begun to be tackled recently. Within the eCIRCUS project we have designed a framework for technology-enhanced role-play with the aim of educating adolescents about intercultural empathy. This work was
more » ... by related fields such as intelligent virtual agents, interactive narrative and pervasive games. In this paper, we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. Furthermore we will present results of our evaluation of ORIENT. Ó
doi:10.1016/j.entcom.2011.02.004 fatcat:dfxfyw4vgfevlpaqciwbe27eyu