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SAVANT: A new efficient approach to generating the visual hull
Eurographics State of the Art Reports
We present a new approach to generating a boundary representation (a polygonal mesh) of the visual hull from a set of silhouettes of an object taken from known camera positions. The approach uses spatial subdivision to compute the positions of vertices and then traverses the vertices around planar faces to produce a facetted representation of the visual hull. We show that, unlike standard approaches, the method is practical even for a large number of complex silhouettes. It is applicable to anydoi:10.2312/egs.20021014 fatcat:es3t2tjuofalfbyrwbkwptedvy