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Adaptation in Affective Video Games: A Literature Review
2016
Cybernetics and Information Technologies
Playing computer games is a predominantly emotional than rational process. Video games with affect-based adaptation measure player's behavior signals and recognize player's emotional states in order to adapt specific game features in a dynamic manner and to improve player's engagement, immersion, excitement, and challenge. The present review deals with models for the presentation of emotions, techniques for measuring behavioral signals, emotion recognition and adaptation mechanisms applied in
doi:10.1515/cait-2016-0032
fatcat:5kxqetuey5anfixcmqh6bmr7iu