Nonblinded study of immersive virtual reality efficacy for motor rehabilitation in patients with acute ischemic stroke: results presented

Zakharov AV, Khivintseva EV, Kolsanov AV, Poverennova IE, Pyatin VF, Chaplygin SS, Kalinin VA
2019 Nauka i innovacii v medicine  
Objectives – to evaluate the efficacy of the immersive virtual reality (VR) as a supplementary method of the motor function restoration in the lower extremities of the patients with acute ischemic stroke in the carotid territory. Berg balance scale dynamics was used for patients assessment. Material and methods. The study included 33 patients with acute ischemic stroke in the carotid territory. The patients were randomized into two groups: the control group received the conventional treatment;
more » ... he experimental group additionally received VR therapy with a sensory impact. The VR therapy included 10 sessions of 15 minutesduration each. Results. On the 6th day of VR treatment, the static-locomotor function index on Berg balance scale was significantly improved in patients in the experimental group (p=0.03). On the last day of rehabilitation, the difference between the study groups in the static locomotor function demonstrated the improvement on 23 points (95% CI 13–27 points) in the experimental group, the Berg balance scale improvement reached 7 points (95% CI 2–13 points). Conclusion. The study revealed the positive input of the immersive VR sessions in static loco-motor function rehabilitation in patients in the acute period of ischemic stroke. The method demonstrated its safety and acceptability in this category of patients. Deeper immersion through the use of an explicit interaction with the VR objects could increase the efficiency of this rehabilitation method in static locomotor function restoration.
doi:10.35693/2500-1388-2019-4-2-38-42 fatcat:ry3nrcp4sjczjfgtdlbxqhsgvy