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Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario
[article]
2019
arXiv
pre-print
eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the eSports athletes and data further processing with machine learning methods. The use case scenario involves three groups of players: 'cyber athletes' (Monolith team), semi-professional players and newbies all playing CS:GO discipline. In particular, we collect
arXiv:1908.06407v1
fatcat:jpe7gd7llbcbpcy35zanooyrxm