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Smooth Signed Distance Field Textures
We present a procedural method to produce different types of organic texture. We create a texture by defining a mesh over the texture domain, with each point of the mesh being assigned a label. We group the points of the mesh, with each group consisting of points which all share the same label, and are all connected to each other in the mesh. An implicit region is created for every group. To define a region, we derive the interior and exterior contour. The interior contour connects outer pointsdoi:10.22215/etd/2016-11419 fatcat:si2stwpqbjevzfduodp5ggn4xi