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Recent advances in hardware and software for mobile computing have enabled a new breed of mobile AR systems and applications. A new breed of computing called "augmented ubiquitous computing" has resulted from the convergence of wearable computing, wireless networking and mobile AR interfaces. In this paper we provide a survey of different mobile and wireless technologies and how they have impact AR. Our goal is to place them into different categories so that it becomes easier to understand thedoi:10.1002/cav.221 fatcat:dlajxnbzifcl7inx6ofdle4ezu