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Scientific Computing Using Consumer Video-Gaming Hardware Devices
[article]
2016
arXiv
pre-print
Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming hardware devices for scientific computing and compare their performance with specialized supercomputing
arXiv:1607.05537v1
fatcat:xjqxkq7up5etfbr5hztqnqgoby