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A vignette study among order pickers about the acceptance of gamification
2019
GamiFIN Conference
A high percentage of total logistics costs can be attributed to order picking. Since order picking is characterized as rather monotonous, pickers often struggle with motivation due to the monotony. This article provides insights into the acceptance of gamification in order picking by using gamified feedback features for motivation. We conducted a vignette study with order pickers to investigate the individual perceptions of motivation, job characteristics and gamification. The findings indicate
dblp:conf/gamifin/PutzHM19
fatcat:dbgdubzpuzfwfhd6bbis7rn7kq