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Average-energy games (full version)
[article]
2016
arXiv
pre-print
Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this
arXiv:1512.08106v3
fatcat:jjdely3guzborij4lp42rkkwra