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The Play of Persuasion
2009
International Journal of Gaming and Computer-Mediated Simulations
Game designer Nick Fortungno's keynote speech at the Meaningful Play conference talked about the conundrum of whether serious games can or even should be fun. Fortugno looks back at historical works of popular culture that exerted transformative effects on society. He examines three current persuasive games and offers his thoughts on what it will take for a game to achieve societal transformation. [Article copies are available for purchase from InfoSci-on-Demand.com]
doi:10.4018/jgcms.2009070106
fatcat:gqsw2yrc7zfa7my4nhragjwyyu