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Lecture Notes in Computational Vision and Biomechanics
We present a new type of deformable model which combines the realism of physically based continuum mechanics models and the usability of framebased skinning methods, allowing the interactive simulation of objects with heterogeneous material properties and complex geometries. The degrees of freedom are coordinate frames. In contrast with traditional skinning, frame positions are not scripted but move in reaction to internal body forces. The deformation gradient and its derivatives are computeddoi:10.1007/978-94-007-5446-1_6 fatcat:uxdphxdjwjdnxobee3f4uvw7ju