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Two-handed virtual manipulation
1998
ACM Transactions on Computer-Human Interaction
We discuss a two-handed user interface designed to support three-dimensional neurosurgical visualization. By itself, this system is a "point design," an example of an advanced user interface technique. In this work, we argue that in order to understand why interaction techniques do or do not work, and to suggest possibilities for new techniques, it is important to move beyond point design and to introduce careful scientific measurement of human behavioral principles. In particular, we argue
doi:10.1145/292834.292849
fatcat:i2t77e4wkrga7lfbkcvhxyreni