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Simulating biped behaviors from human motion data
2007
ACM Transactions on Graphics
Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique for allowing our physically-simulated planar biped characters to imitate human behaviors. Our contribution is twofold. We developed an optimization method that transforms any (either motion-captured or kinematically synthesized) biped motion into a physically-feasible, balance-maintaining simulated motion. Our optimization method allows
doi:10.1145/1239451.1239558
fatcat:nitd2pjerbadxatxedz6j6f5vy