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DESAIN MEDIA PEMBELAJARAN MATEMATIKA TOPIK FAKTOR PERSEKUTUAN TERBESAR (FPB) BERBASIS APLIKASI SCRATCH
2021
Jurnal Pendidikan Matematika Universitas Lampung
The purpose of this study was to describe the results of research on the design of Scratch-based learning media on the topic of the Greatest Commonwealth Factor (FPB). This study uses the Multimedia Development Life Cycle (MDLC) development model through six stages, namely concept, design, collecting, assembly, testing, and distribution. Furthermore, to find out the student's response to the media that has been designed so that a research instrument is used in the form of a questionnaire via
doi:10.23960/mtk/v9i4.pp456-466
fatcat:pftc5hcu7ng3vof46yz2oxdeba