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Investgating the Intention of purchasing Digital Items in Virtual Communities
2009
Pacific Asia Conference on Information Systems
Most virtual community (VC) providers lack profitable business models. The challenge for VC providers is to generate and increase revenue from sources other than advertising. The sale of digital items (e.g., avatar) to VC members is a recent revenue generation method. This study examines how VC members decide to purchase digital items from the customer value perspective. Based on customer value theory, this study identifies six factors over three dimensions of customer value and examines their
dblp:conf/pacis/KimKL09
fatcat:2i2yxtaflrdxhpdupy7rf6bujm