Neurofeedback Training with Virtual Reality for Inattention and Impulsiveness

Baek-Hwan Cho, Saebyul Kim, Dong Ik Shin, Jang Han Lee, Sang Min Lee, In Young Kim, Sun I. Kim
2004 CyberPsychology & Behavior  
In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neurofeedback training over 2 weeks, while the control group just waited during the same period. The VR
more » ... period. The VR group used a head-mounted display (HMD) and a head tracker, which let them look around the virtual world. Conversely, the non-VR group used only a computer monitor with a fixed viewpoint. All participants performed a continuous performance task (CPT) before and after the complete training session. The results showed that both the VR and non-VR groups achieved better scores in the CPT after the training session, while the control group showed no significant difference. Compared with the other groups, the VR group presented a tendency to get better results, suggesting that immersive VR is applicable to neurofeedback for the rehabilitation of inattention and impulsiveness. 519
doi:10.1089/cpb.2004.7.519 pmid:15667046 fatcat:nkscwmlgybclbldnpbzouo37vm