Interaction fidelity in virtual simulators
Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine on - IHM '16
Virtual Reality simulators are increasingly used for training novice surgeons. However, there is currently a lack of guidelines for how to go about achieving the appropriate levels of interaction fidelity for these systems. In this paper, we present two navigation techniques for a needle insertion trainer. The first technique is based on tracking the user's © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for
... for redistribution. The definitive version was published in Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine, 2016. http://dx. 278 IHM'16 Travaux en Cours 25-28 oct. 2016, Fribourg, Suisse head position and represents a high-fidelity interaction metaphor. The second technique is touch-based and represents a medium-fidelity interaction metaphor. Our objective is to present the design rational of these techniques, our research questions and a discussion about the experimental study that will be used to compare them.