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Action role design and observations in a gestural interface-based collaborative game
2011
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11
This paper explores the design of action roles for children playing an animal character-based collaborative game with gestural-sensitive tangible user interfaces. Based on trial runs with two inclusive groups of participants with mixed age and learning abilities, we report preliminary case study observations of the collaborative play behaviors solicited by the different interaction design patterns associated with the manner in which the action roles were distributed and coupled.
doi:10.1145/1979742.1979631
dblp:conf/chi/GohFGTMC11
fatcat:4cmlmoh275ak7pqgl7capjtekq