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To what extent is digital media influencing UK video game consumer behaviour?
unpublished
The purpose of the research project is to discover the extent to which digital media is influencing the consumer behaviour and decision making of UK video game consumers. The research takes an objectivist and positivist view whilst using a descriptive and explanatory methodology. Primarily using a quantitative approach, an online questionnaire was distributed using a snowball sampling method. 132 participants answered questions about their influences in order to use inferential statistics.
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