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Fast Rendering for a Multifinger Haptic Display
2007
Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'07)
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it's surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although
doi:10.1109/whc.2007.52
dblp:conf/haptics/HannafordL07
fatcat:nijvwbb4m5fcbcvmtj4ir5vzb4