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Integrating serious content into serious games
2013
International Conference on Foundations of Digital Games
This paper addresses the integration of training content into serious games. Many possibilities exist for how to approach this process, but there are also many opportunities and consequences afforded by these various approaches. Prior literature in the field gives us some sense about how to approach them, but much of this literature is based on theory in instructional systems or game design separately. Serious game designers utilize some of this theory, but also rely on other methods and
dblp:conf/fdg/RyanC13
fatcat:qzm2otjclvcjtmesbb6ued3sme