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Design Participativo no Ensino Médio: Desenvolvimento de um Jogo Auxiliar ao Processo de Ensino
2017
Anais dos Workshops do VI Congresso Brasileiro de Informática na Educação (CBIE 2017)
unpublished
The methodologies of Formative Evaluation and Gamification can be interconnected by the continuous monitoring of the student. However, there are few technological tools that adopt these approaches to support teaching. Therefore, this paper describes the experience of a three-dimensional game, developed by undergraduate students, together with high school students, applying Participatory Design concepts. The development includes three iterative steps: brainstorming, prototyping, and evaluation.
doi:10.5753/cbie.wcbie.2017.1324
fatcat:v7ssk67qmvc3fb43f76rdchdl4