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This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM motion extraction platform) and a 3D camera vision device (Kinect , vision based game controller supplied by Microsoft) to extract detailed upper extremities parameters as gaming inputs. The testing application is a jewel thief game doi:10.1145/2077546.2077576 dblp:conf/wh/HuangCXS11 fatcat:e2cpzmk56fb5bb7egusgyjbura