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Animation Based on the Interaction of L-Systems with Vector Force Fields
[chapter]
1992
Visual Computing
This paper discusses the use of rewriting systems for animation purpose. In particular, it describes the design of timed parameterized L-systems with conditional and pseudostochastic productions. It proposes a formulation to integrate the various features of Lsystems into a unique L-system. It also introduces into the symbolism a way of using vector force fields to simulate interaction with the environment. The implementation, based on an object-oriented methodology, is described and animation examples are presented.
doi:10.1007/978-4-431-68204-2_45
fatcat:ntzkc5ey7rhgznj3wk3djignhe