A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
A Phenomenological Framework of Architectural Paradigms for the User-Centered Design of Virtual Environments
2018
Multimodal Technologies and Interaction
In some circumstances, immersion in virtual environments with the aid of virtual reality (VR) equipment can create feelings of anxiety in users and be experienced as something "frightening", "oppressive", "alienating", "dehumanizing", or "dystopian". Sometimes (e.g., in exposure therapy or VR gaming), a virtual environment is intended to have such psychological impacts on users; however, such effects can also arise unintentionally due to the environment's poor architectural design. Designers of
doi:10.3390/mti2040080
fatcat:svundoc7jjcyxm6wfvlz7xq2fa