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GigaWalk: Interactive Walkthrough of Complex Environments
[article]
2002
Symposium on Rendering
We present a new parallel algorithm and a system, GigaWalk, for interactive walkthrough of complex, gigabytesized environments. Our approach combines occlusion culling and levels-of-detail and uses two graphics pipelines with one or more processors. GigaWalk uses a unified scene graph representation for multiple acceleration techniques, and performs spatial clustering of geometry, conservative occlusion culling, and load-balancing between graphics pipelines and processors. GigaWalk has been
doi:10.2312/egwr/egwr02/203-214
fatcat:wkv2g3qoyjgjxdyrpv5wk2ec6q