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Interactive 3-dimensional worlds and computer modeling can be used to excite interest in archaeology among indigenous groups such as the Inuit of the North American Arctic and Greenland. Using two case studies -a recently completed exhibition for the Virtual Museum of Canada on Thule Inuit whalebone houses and an interactive virtual world structured around the Siglit-Inuvialuit sod house -we explore how digital replicas might be used in the repatriation of traditional knowledge. This idea isdoi:10.1177/1469605311417064 fatcat:jihuh3thlfh6tlmoostc4pvnbu