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In this paper, we discuss an approach to 'design for wow' that focuses on the emotions that constitute a wow-experience. In this approach, the eliciting conditions of these emotions are used to define a product character with a high wow-impact. In addition to the approach, a measurable wow-index is introduced. First, a concept of wow is described in which wow is explained as a combination of fascination, pleasant surprise, and desire. The eliciting conditions of these three emotions aredoi:10.1007/s12130-007-9018-4 fatcat:xi2lrie42ngjxdvdc4oc6a4fei