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Fuzzy Theory Based Single Belief State Generation for Partially Observable Real-time Strategy Games
2019
IEEE Access
As the basic problem of the real-time strategy (RTS) games, AI planning has attracted wide attention of researchers, but it still remains as a huge challenge due to its large searching space and realtime nature. The situation may get worse when the planning in RTS games is implemented under a partially observable environment considering the existence of the fog-of-war. Given the recorded past positions of an agent, it would be helpful if the targets' next position can be predicted based on the
doi:10.1109/access.2019.2923419
fatcat:gknjfm2lwbfivlpoldg3fgdaiy