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Mensch & Computer
Augmented sandboxes are often used as educative tools to create, explore and understand complex models. For the use case of a water cycle simulation, we extend the interaction space of augmented sandboxes into virtual reality to overcome limitations of current systems that include non-interactive 2D projections and shadow problems. We present our ongoing research and the prototypical setup of our VR sandbox consisting of a triple Kinect setup, depth sensing, VR, and hand tracking using Leapdoi:10.18420/muc2017-ws08-0339 dblp:conf/mc/StabbertFAM17 fatcat:jear7rknmjfojg6bjzh34a7uvm