A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme
테마별 FPS게임의 엄폐물 패턴 속성분석을 통한 레벨 디자인 가이드라인 제안

Yu-Chan Cheon, Mi-Jin Kim
2012 Journal of Korea Game Society  
Main focus of FPS game's play is securing vantage points in space based on specific theme and removing enemies. It could be more directly interacted with players' game space than other genres. This paper analyzes design patterns on FPS game of nine types consisted of three themes : past war, modern war, near future war, which is based on 10 different patterns of near future theme-oriented by Hullett and Whitehead. As an outcome, an important function of 'element of cover' was found additionally
more » ... as a main pattern besides the 10 different patterns. And by analyzing its attributes, it is suggested the efficient way to use the 'cover' pattern for level-design. This result can be utilized as an empirical guideline for level-design of FPS games by theme.
doi:10.7583/jkgs.2012.12.5.35 fatcat:o4tddyrhhjbqtm2khg4o3kdgjm