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A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme
테마별 FPS게임의 엄폐물 패턴 속성분석을 통한 레벨 디자인 가이드라인 제안
2012
Journal of Korea Game Society
테마별 FPS게임의 엄폐물 패턴 속성분석을 통한 레벨 디자인 가이드라인 제안
Main focus of FPS game's play is securing vantage points in space based on specific theme and removing enemies. It could be more directly interacted with players' game space than other genres. This paper analyzes design patterns on FPS game of nine types consisted of three themes : past war, modern war, near future war, which is based on 10 different patterns of near future theme-oriented by Hullett and Whitehead. As an outcome, an important function of 'element of cover' was found additionally
doi:10.7583/jkgs.2012.12.5.35
fatcat:o4tddyrhhjbqtm2khg4o3kdgjm